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GameStar 2006 February
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Gamestar_81_2006-02_dvd.iso
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Red Shark
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Common
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SovietTruck.script
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2001-10-11
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84 lines
//-------------------------------------------------------------------
//
// This code is copyright 2001 by G5 Software.
// Any unauthorized usage, either in part or in whole of this code
// is strictly prohibited. Violators WILL be prosecuted to the
// maximum extent allowed by law.
//
//-------------------------------------------------------------------
class CSovietTruckMesh
{
string MeshFile = "Models/S_Truck.mesh";
string SkinFile = "Models/S_Truck.skin";
string AnimFile = "Models/S_Truck.anim";
}
class CSovietTruckStateControl extends CMobileGroundUnitStateControl
{
void CSovietTruckStateControl()
{
CMobileGroundUnitStateControl(500.0);
m_DestroyPause = 7.5;
m_ExplosionId = "EXPLID_SovietTruckExplosion";
}
}
class CSovietTruckBehavior extends CBaseBehavior, CSovietTruckMoveParameters
{
boolean CanFire = false; // tell behavior that object cannot fire
boolean HasRadar = true;
float MaxRadarDistance = 500; // m
float MinRadarDistance = 10; // m
int UpdateRadarPeriod = 2000; // ms
int UpdateRadarPeriodRandAdd = 5000; // ms
boolean FireFlying = false;
boolean FireGround = true;
void CSovietTruckBehavior()
{
CBaseBehavior();
}
}
class CSovietTruckMoveParameters
{
boolean CanMove = true;
float MaxSpeed = 14; // m/s
float MaxAngleSpeed = 2; // rad/s
float MaxAccelleration = 15; // m/(s*s)
float MaxAngleAccelleration = 10; // rad/(s*s)
float MoveBank = -.03; //#TMP:
float RotationBank = .006; //#TMP:
}
class CSovietTruck extends
CGroundUnit,
CArmedUnit,
CUnitWithSound,
CUnitWithCamera,
CUnitWithStateControl,
CUnitWithBehavior
{
void CSovietTruck()
{
InitializeModelAsStatic("CSovietTruckMesh");
CUnitWithStateControl("CSovietTruckStateControl");
InitializeSound("CSovietTruckEngineSound");
//#TODO create weapons
InitializeVehicleBehavior("CSovietTruckBehavior");
Core_AddClassificator("Russian");
Core_AddClassificator("Truck"); // for cockpit identification
Core_AddClassificator("GroundUnit"); // for behavior fire logic
}
}